Archive for the ‘Gadgets’ Category
Don’t Trade Your Wallet in for a Google Wallet Just Yet
Last Updated on Monday, 19 September 2011 02:06 Written by MauiDeveloper Monday, 19 September 2011 02:05
by Todd Wasserman
via Mashable
Now that Google Wallet has officially rolled out, is it time to ditch your real wallet?
Probably not for a few years, experts who follow the mobile payments segment say. Their reasoning is fairly straightforward. What we’re seeing with Google, Isis and PayPal is an early land grab for a technology that won’t be adopted for possibly five years.
Here’s why:
Retailers Aren’t On Board Yet
Google Wallet, the company’s mobile payment system, is now available at various retailers, including CVS, RadioShack and Foot Locker and more are coming soon, but it’s not available in every outlet of those chains, just select locations.
How long until all the big retailers are offering Google Wallet in all of their stores? David Robertson, publisher of The Nilson Report, a trade publication covering the credit card market, says it will be five years or so. “It takes several years for a major U.S. retailer to decide to do something different at point of sale,” he says. “Even if they decided they wanted it today, it would still take two years.”
There Aren’t Enough Smartphones with NFC
If you want to use Google Wallet, you’ve got to have a phone with Near Field Communication. Right now, there are only a handful of such phones on the market. Bob Egan, founder of The Seraphim Group, says there are about 50 million NFC-enabled smartphones in the pipeline over the next 18 months, but even then the technology would not be widespread enough to be considered mainstream.
Consumers Aren’t Ready Yet
Changing consumer habits takes years. Remember, for instance, how slowly supermarket chains rolled out self-payment kiosks over the last decade? “You’re asking people to do something they don’t do right now,” says Egan. “It doesn’t happen overnight.”
Concerns over security will also complicate things, as will the payment system, in which the phone bill replaces credit card bills. “People don’t trust their carriers to get it right,” says Jack Gold, an analyst at J.Gold Associates.
Google’s Goals
If this technology is still years away from adoption, why is Google making a big deal about Google Wallet now? Egan says that it all goes back to Google’s main business: advertising.
Tracking what consumers actually buy is a huge piece of the puzzle for advertisers. “They’re making assumptions on consumer behavior right now,” says Egan. “This will allow them to be more predictive.”
Google Wallet will also let Android keep up in the features war with iOS and BlackBerry, says Noah Elkin, an analyst with eMarketer, Over time, people will use their phones as a wallet, Elkin says.
“It’s another step of migrating everything we do onto a single device,” says Elkin, noting that smartphones have pretty much obviated the need for cameras. “It’s possible to envision that [phones] will supplant cameras, but consumers have been taking their cards out of their wallets for yeras and they don’t have a great problem with that.”
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Google Wallet Makes its Debut
Last Updated on Monday, 19 September 2011 02:03 Written by MauiDeveloper Monday, 19 September 2011 02:03
By NICK BILTON
via NewYokTimes
Google announced its long-awaited new solution for eventually replacing credit cards with mobile phones.
The new product, called Google Wallet, stores people’s credit card information, coupons and discount cards on Google Android smartphones and allows people to pay for products with a swipe of the phone. The merchants needs a technology called near-field communication, or N.F.C., which enables short-range wireless communications between a phone and an N.F.C reader.
But don’t throw away your credit cards and wallet just yet.
Google Wallet comes with several caveats. To use the new feature you will need a Sprint Nexus S 4G phone with built-in N.F.C. technology, a Citibank account and a MasterCard credit card. Google said it hoped to eventually add Visa, Discover and American Express to its wallet software. It is not clear when these credit cards can be used.
Google is just one of dozens of companies competing to replace plastic credit cards with a digital alternative. Technology companies including Square, Venmo and PayPal are trying to offer similar products and larger banks are working with phone manufactures to ensure they are not pushed out of the mobile banking race.
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DaniWeb Claims 110% Recovery from Google Panda Update
Via WebProNews
This week, it was confirmed that Google had made a minor adjustment to its Panda algorithm update, which has drastically altered the search engine’s results several times since its first iteration in February.
Have you seen any rankings changes with this latest incarnation of the Panda update? Let us know in the comments.
As Google makes hundreds of algorithmic changes each year, Google downplayed this as any major shift. The official statement, as obtained by Barry Schwartz, was:
“We’re continuing to iterate on our Panda algorithm as part of our commitment to returning high-quality sites to Google users. This most recent update is one of the roughly 500 changes we make to our ranking algorithms each year.”
It appears that it may be more major than we originally thought. We had seen a few comments from webmasters indicating that their rankings had somewhat improved, but now Dani Horowitz, whose DaniWeb discussion forum was an apparently innocent casualty of the Panda updates’s wrath tells WebProNews that the site has made a full “110% recovery” as a result of this most recent Panda tweak.
When we interviewed Horowitz back in May, she told us about some various tactics she was engaging in, which seemed to be having positive effects on her site’s search referrals.
While what she was seeing was far from a full recovery, it was enough to give webmasters hope that they may be able to climb their way back up into Google’s good graces, despite having been victimized by the update. In other words, there were enough other ranking factors that sites could use to improve their rankings to avoid being totally deprived of search referrals at the hands of Panda – good news for those sites with quality content that were casualties of Google’s war on poor content.
At the time, DaniWeb had a long way to go, however, to reach the levels of traffic it was seeing from Google before. Even more interesting perhaps, was the fact that Google seemed to be ranking DaniWeb well for things that didn’t make sense, while things that that it ranked well for previously that did make sense, were sending traffic elsewhere.
“Panda 2.3 went live on July 23rd and traffic just instantly jumped back up to normal that very day,” Horowitz now tells us. “We’re now seeing traffic at the same pre-Panda highs in some countries, while other countries are even better than ever. Overall, we’re seeing more pageviews than ever before.”
Here’s a look at global visitors and US visitors respectively since the beginning of the year (that’s visitors, not pageviews):


“Notice that US visitors were affected on February 24th while global traffic wasn’t severely impacted until a month and a half later,” Horowitz points out. “The decline coincided exactly with the first iteration of Panda and the recovery coincided exactly with the latest iteration of Panda.”
“All of the changes I’ve made were documented in the official Google Support thread or in the video interview I did with you guys,” she tells us. “In fact, I hadn’t made any recent changes immediately before the recovery. I haven’t yet had a chance to investigate any specific long tail keywords yet either. Google Webmaster Tools looks very different from what it looked like back in March as a result of all the work I’ve done, but nothing that stands out between this month and last.”
She did add in the Google Support thread, “There were no big changes made immediately before the site came back, with the exception of a significant increase in my Google AdWords budget.” She followed this up shortly after with, “I mentioned AdWords because we use it heavily to increase registrations, which directly results in an increase in posts per day. If there was a correlation, then it was a sudden increase in new content followed the penalty reversal.”
Here’s our previous interview with Dani, so you can gain more insight into the kinds of things she was doing in the first place:
Have you noticed a significant change in rankings since the latest iteration of the Panda update? Any more ill recoveries? Let us know.
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An iPhone Lover’s Take On Windows Phone
Last Updated on Thursday, 23 December 2010 06:21 Written by MauiDeveloper Thursday, 23 December 2010 06:21
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Back in October, after the official launch of Windows Phone 7, I wrote up some initial thoughts after having played with a few prototype devices in the months leading up to the launch. Many seemed surprised by my mostly positive reactions. It seemed to me at the time that Microsoft may have actually brought a gun to a gun fight with Windows Phone — as opposed to a sword, or a knife, or a mop.
At the same time, I noted, “Now they just have to run a marathon. Up a mountain. Against competitors that they gave a 20 mile head-start to.” And the early indications point to that race not going so well for Microsoft early on. But still, I think there might be some hope for the platform, for two reasons. First, I’ve actually had the chance to use a finished device for a while now — and I like it. Second, Microsoft has a seemingly endless supply of money.
As I’ve done with a number of other smartphones, the following is my take on Windows Phone from the perspective of an iPhone lover. In my mind, the latest iPhone (currently, the iPhone 4) is still the device to beat out there in the smartphone market, and so I look at all these new devices from that perspective. Is Windows Phone good enough to make me consider switching? Is there anything about it that’s better? Worse? Etc.
Different Is Good
Right off the bat, let me just say the thing that is sure to piss off every fandroid reading this. From an OS perspective, I find Windows Phone more appealing than Android. As I’ve stated previously, I like that Microsoft is doing something different to move the concept mobile OSes forward. The main problem I’ve always had with Android is that it feels too much like a less-polished version of iOS. Google has done a good job iterating and getting it closer to iOS, but it still lacks the refinement. And the fact that they made it have the same basic look and feel makes comparisons impossible to get around.
Windows Phone is completely different. From the homescreen tiles to the UI (codenamed Metro), when I’m using it, I don’t feel like I’m using a poor-man’s iPhone. I feel like I’m using something new. That’s jarring for some people considering the apps-on-the-screen model has been so dominant in the smartphone market up until now. But if Microsoft is able to scale Windows Phone into an actually successful product, they’ll have a lot of competitors copying a lot of what they’re doing.
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Tiles
First and foremost, the live-updating tile idea of Windows Phone is great. I’ve never been a big fan of the little red dot badging system that iOS uses to indicate if there’s some update to an app. Windows Phone’s tile system uses a straightforward number system within the tile to show how many new text messages (or emails, or calls, etc) you have.
I also love the simple design of the tiles. They’re big and clickable. And unlike iOS or Android where developers often create weird-looking, ugly icons, Windows Phone tiles are all standard squares. The ones made by Microsoft can be customized with different colors, which changes the look of the homescreen. And tiles can also update with live information such as new pictures.
Clicking on a tile produces a neat little effect where all the other tiles zoom away and the app you clicked on opens. It’s little elements of polish like this that shows Microsoft actually put some work and thought into this OS.
Apps
In the apps themselves, the Metro design work is also very apparent. Microsoft uses this carousel-style system where you cycle through the different main parts of apps. This is a little odd because the way they indicate that there is something to scroll to is often with the word of the next area being partially obstructed. Again, different.
The best third-party apps follow this style as well. A bunch of the apps I’ve been using regularly, such as Twitter and IMDb, were created by IdentityMine, a firm which often works with Microsoft on a number of products. Because they adhere to this Metro style, the apps look really nice. Most importantly for Microsoft, you come away with the feeling that they seem like Windows Phone apps, rather than just regular old apps developed to be cross-platform.
Of course, that styling has probably slowed down the app development process for some third party teams. Kurt Brockett, the Director of UX Evangelism for IdentityMine, tells us that the dev tools are pretty great for Windows Phone and credits Microsoft for doing a good job on a v1 product. But at the same time, to look like the best Windows Phone apps, you’re likely going to have to either outsource your work to companies like IdentityMine or hire dedicated people.
Another brilliant app for the platform is the one made by Netflix. In fact, I’d say it’s noticeably better than the app Netflix makes for the iPhone. It’s just more polished. And they still don’t have any app available for Android. Of course, it may help that Netflix CEO Reed Hastings is on Microsoft’s Board of Directors.
Most developers I’ve spoken with over the past several weeks have said they are not focusing on the Windows Phone platform just yet. The main reason, obviously, is because they’re just not sure what the public interest will be yet. This is similar to developer reactions after Android launched. And it’s only just now getting to the point where teams are focusing on both iPhone and Android at the same time. So third-party apps may be a slow road for Windows Phone for some time.
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Games
But while apps may be coming along slowly, one segment, games, already seem fairly strong. Microsoft has an advantage here given their experience with Xbox Live. And wisely, they’re tying that directly into games on Windows Phone. When games launched on Android, they were pretty awful. On the iPhone, they were decent, but I think it’s fair to say that Apple underestimated how important that market would be. Microsoft doesn’t seem to be underestimating that.
I haven’t played a huge number of them, but the ones I have played seem to run smoothly for the most part and look great. Ones also available on the iPhone (in other words, ported), like Fruit Ninja, don’t seem to run quite as well, but the experience is close.
Windows Phone ties in your Xbox Live avatar to the gaming area so you can keep track of achievements and connections. I suspect the company will continue to beef this up in the coming months as this could potentially be a huge hook for them to get people onto the platform.
Hardware
The Windows Phone I’ve been using is the Samsung Focus. It has a 1Ghz processor, a 4-inch Super AMOLED display, a 5 megapixel camera, and 8 gigabytes of internal storage (which can be beefed up via the microSD slot). The device runs on AT&T’s network — which, as we’re all probably well aware by now, is pretty awful in the Bay Area.
Call quality when AT&T is playing nice (meaning, it’s not raining, I’m not in SoMa, etc…) seems quite good. I love text messaging on the device because I prefer the Metro style Windows Phone users versus the cutesy bubble style iOS uses.
Simply put: the hardware is overall good, but not great. The screen is great, but the device itself feels a little too plastic-y. Compared to the iPhone 4, it’s shockingly light — which is great when it’s in your pocket, but feels a little odd when it’s in your hand. It’s so light that it feels almost as if it’s missing the battery (which, of course, it isn’t).
Like most Android phones, taking the back off of this device is just about the least elegant thing in the world.
Microsoft is doing a smart thing with their OEM partners in giving them a fairly strict set of specs to adhere to for Windows Phone devices. This means that each phone will have many of the same basic elements, and all should be fairly similar from a user experience perspective. Like Android phones, the Windows Phones have virtual buttons that reside just below the screen. But instead of the four you find on most Android phones, there are three: Search, Home, and Back.
The Focus also has a physical camera button which allows you to quickly jump into camera mode no matter what app you’re in on the device. I’ve heard that a big focus of Windows Phone was to make the picture-taking process as quick as possible. And it is very quick. The problem with the physical button (as opposed to the virtual ones found on the iPhone and Android phones) is that it can lead to small jitters in your pictures, I’ve found.
But if you have steady hands, the picture quality is good. And the device can take 720p video, which looks great.
Overall, the system runs quickly and smoothly. Windows Phone could definitely benefit from the type of background pausing and resuming that iOS employs (apps currently fully quit when you exit them), but that’s a software issue, not a hardware one, and one that will undoubtedly be implemented.
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Miscellaneous
In my few weeks with the Windows Phone device, I’ve found a few other things here and there to like about it. One huge thing is the deep Facebook integration. Your Facebook contacts are tied directly into the People tile on the phone, and all of the contact information from their profiles comes over to your device. A few Android phones offer similar things, but it feels more integral to the system on Windows Phone and less tacked-on.
Bing search, with its huge pictures tailored for the phone’s screen looks amazing. And the results pages that take on the Metro design look far better than anything Bing has done on the web proper.
That said, the web browser on Windows Phone is an abomination. It’s hard to describe how bad it is. It’s sort of like IE6, but worse. Nearly every page I’ve visited over the past several weeks has been broken in the browser in some way. It’s usually just small style issues, but still — Microsoft should be ashamed of this. The browser is arguably the most important feature of any smartphone. And on Windows Phone, quite frankly, it sucks.
The software keyboard in Windows Phone is somewhere between the iPhone keyboard and Android’s virtual keyboards in terms of usability, but it’s much closer to the iPhone’s. Again, for a v1 take on this, that’s impressive.
In fact, the overall responsiveness of the touchscreen elements is impressive on v1 of Windows Phone. Android has had a long time to nail this, and with many of their phones, they have not.
Conclusion
I’ve been pleasantly surprised with how much I’ve liked Windows Phone. Would I recommend buying one? Certainly not on AT&T, but if and when it came to Verizon, I certainly think it’s worthy of consideration. Would I replace my iPhone with it? Well, no. But I do think it’s important to remember that this is Microsoft’s first stab at this. If you were to compare this to the original iPhone, just from a software perspective, clearly this would be right there, if not slightly better (and much better if you consider that this has third-party apps and the original iPhone didn’t at first).
Of course, we’d probably be having a whole different discussion if Microsoft had released this in 2007 instead of continuing to give mouth-to-mouth to the decaying Windows Mobile brand. Now, they’re coming two to three years late to the party. That means they’re going to have to iterate as an extremely rapid pace — and that could be a good or bad thing.
But the good news is that they’re Microsoft. They have a ton of money that they clearly don’t mind burning if they feel it’s worth it. And mobile is clearly worth it. And that’s why Windows Phone is going to be around a while even if it never fully takes off.
But at least Microsoft has given it the chance to take off with the initial release of Windows Phone. They could have just as easily released a total dud into the market. They could have brought the mop to the gun fight.
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More:
- An iPhone Lover’s Take On The Nexus One
- An iPhone Lover’s Take On The HTC EVO 4G
- An iPhone Lover’s Take On The iPhone 4
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Mobile Year in Review
Last Updated on Monday, 13 December 2010 03:21 Written by MauiDeveloper Monday, 13 December 2010 03:21
2010 was the year mobile connected the world. With stunning statistics, facts, and visual cues, this video takes a tour of key consumer and technology mobile trends across an eventful year.
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